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Steam Machine, also known as Steam Box during development, is a line of pre-built gaming computers designed to operate to minimum specifications set by Valve Corporation to run its Linux-based operating system SteamOS and numerous games within the Steam client. Several computer hardware vendors have engaged with Valve to develop their own versions of Steam Machines to offer to retail, offering additional options atop Valve's requirements such as dual-booting options with Microsoft Windows, and the ability to upgrade the computer in the future. To support the Steam Machine and the SteamOS, Valve developed and released its own hardware. Its Steam Controller is a highly-customizable game controller with touchpad-based haptic feedback that integrates with Steam or SteamOS that can be used to control SteamOS and most games, including those that normally require keyboard-and-mouse controls. The Steam Link device allows consumers with existing computers with Steam to stream content directly from those computers to a television and play directly there. Steam Machines and the related hardware were released for consumers on November 10, 2015, following a two-year testing period. A portable version is to be released in late 2016. == History == Steam, a large digital store-front supporting many third-party developers and publishers, was developed by Valve Corporation primarily for Microsoft Windows and accounts for an estimated 75% of digitally purchased games on that platform. Valve has indicated displeasure with the approaches that both Microsoft and Apple are taking with their respective operating systems, limiting what applications could be run, and upon the release of Windows 8 in 2012, Valve's CEO Gabe Newell called it "a catastrophe for everyone in the PC space", and discussed the possibility of promoting the open-source operating system Linux that would maintain "the openness of the platform". Newell recognized that games would need to be a significant part of the push for Linux.〔 An official Linux client for Steam was released in July 2012, along with developer tools to help port games to the platform. Valve has since worked to assure that users' game libraries would be portable, including offering Steam Play whereby purchase of a title for one platform automatically allows that user to play the title on other supported platforms, and cross-platform multiplayer features. Prior to Valve's official announcement of Steam Machines, rumors of Valve's plan to get into the hardware market had developed in the industry throughout 2012, based on aspects such as the emphasis on the Linux operating system and the introduction of features like the 10-foot user interface "Big Picture Mode" for Steam which would be a necessary feature for video game console. Valve formally announced that it was considering developing a video game console near the end of 2012. Industry journalists tentatively called the hardware a "Steam Box". It would function as a dedicated unit running Steam to allow players to launch games, media, and other functions that the client already provides. The unit's hardware was expected to be tightly controlled in a similar manner to other video game consoles. The software side was expected to remain open; for example, the unit is expected to ship with a Linux operating system, but the user will be able to install Microsoft Windows if they want to.〔 Gabe Newell explained that Valve's strategy is to develop a single hardware unit themselves as the default model, internally named "Bigfoot", and work with other computer manufacturers who want to offer the same user experience but with different hardware configurations not offered by Valve's model; for example, Valve does not expect to include an optical drive due to size and cost, but this can be a feature offered by a manufacturing partner. He also envisions the software to enable screencast capabilities, allowing the single box to work with any monitor or television within the home.〔 Newell stated that they would also likely develop controllers for the unit that integrate biometrics data from the player and options for gaze tracking, citing that the involuntary responses from the player are more useful than other forms of player input such as motion control.〔 Newell also explained that Valve is also considering the mobile device market in addition to the home console market, specifically considering laptops and tablets with their own hardware nicknamed "Littlefoot".〔 During the Steam Dev Days in January 2014, Valve further explained that the initial target market for Steam Machines is the living room and build a demand for support for Linux versions of games such that they can continue to work away from Windows and OS X operating systems for the future. At the 2013 Consumer Electronics Show, modular computer hardware company Xi3 Corporation introduced a prototype modular PC codenamed "Piston". This unit is one of several possible designs that Valve is looking as the default hardware model for the Steam Box, and is specifically designed to run Steam on Linux and support Big Picture mode. The unit is based on Xi3's "performance level" X7A model and is slightly larger than a human hand, containing various I/O ports to connect to power, video, and data signals. Xi3 began taking pre-orders for the Piston Console at the 2013 South by Southwest Festival in March 2013, anticipating high levels of interest in the hardware with plans to release the unit for general purchase by the end of 2013. Valve has clarified that although they conducted some initial exploratory work with Xi3, they have had no direct involvement with the Piston's specifications, and it is not necessarily representative of the final design for the Steam Box. Valve officially revealed Steam Machines including the related SteamOS and Steam Controller during the last week of September 2013, with a tentative release date in mid-2014. On December 13, 2013, three hundred beta units of the Steam Machine were shipped to selected beta testers for initial testing. An additional 2000 units were provided to developers attending the Steam Dev Days event in January 2014. Valve also released an early restricted download link for their SteamOS for "Linux hackers" to try out. Based on feedback from these testers, Valve announced in May 2014 that they have pushed back the anticipated release until November 2015. The first set of Steam Machines, Steam Controllers, and Steam Links were available for consumer purchase and delivery starting on November 10, 2015. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Steam Machine (hardware platform)」の詳細全文を読む スポンサード リンク
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